IKEA is a Swedish-founded multinational group that designs and sells ready-to-assemble furniture, kitchen appliances and home accessories, among other useful goods and occasionally home services. It has been the world’s largest furniture retailer since at least 2008.
Today, IKEA’s overall ambition is to become people and planet positive, and to inspire and enable many people to live a better everyday life within the limits of the planet. To do this, IKEA are transforming into a circular business. The circular economy is a new way of looking at the relationship between consumers, products and the companies that create them.
This brief focuses on the usage life cycle of children furniture products by considering its usage through a circular economy lens. Typically, children furniture is only used for a relatively short period of time as children grow up and out of size/fashion with the products.
Design a solution that encourages the re-use and re-distribution of children furniture that is no longer being used.
Conduct 2 usability testing rounds to refine your solution and enhance the usability and engagement of your solution.
Your mentor will guide you every step of the way!
Your mentor will be assigned to the project closer to the start date. See our full mentor roster here
You can be confident that no matter what project you choose you will be guided by one of Australia’s eminent UX practitioners with all of our mentors holding a minimum of 15 years experience with leading companies. We have been fortunate to attract mentors from the likes of CommBank, Fairfax Media, Qantas, ABC, Westpac, BT Financial & 3PLearning to name a few!
Your mentors role will be to run the weekly workshops and help you to make sense of the course curriculum and how it translates to your real world project with IKEA. They will act as a bridge to the practical aspect of UX design and be available throughout the week on Slack to answer your questions and give you feedback as you progress on your project. Your mentor will assess you on our employability score-card at the conclusion of each project that you complete with us to highlight areas for improvement and to show you where you stand on the employability range for UX Design.
Harness Projects gets you working on real projects to build a killer portfolio
A unique partnership with the Interaction Design Foundation
We are proud to be partnering with the Interaction Design Foundation. Inspired by the Scandinavian educational system, IDF gives you access to world leading UX Design content and a global community of over 475 local groups in 84 countries.
Successful applicants receive a
FREE 12-MONTH MEMBERSHIP
to the Interaction Design Foundation
Skills you'll learn
No exams. No assignments.
Hands on learning from experienced industry experts.
Each of our projects aim to develop your technical UX skills as well as the attitudinal strengths that hiring managers are increasingly seeking. These skills compliment each other and it’s through their combined application where you can stand out from the pack. As part of your Career Switcher Package, you will dive deeper into the advanced techniques for each of the skills below.
All of our projects include direct access to a company stakeholder who will form the client on your project. You will get an opportunity to learn how to capture business requirements from stakeholders through a live workshop and translate this into meaningful actions to drive your design process forward.
When we have access to an existing product, usability testing is a staple of the iterative UX design process. It enables UX designers to learn what works and what doesn't from their proposed designs and is another effective method of customer research. You will get an opportunity to practice running usability testing sessions during applicable projects.
Sketching is recommended as a fast and light-touch method of getting your initial design ideas down on paper. It can be used a feedback tool or simply to formulate your own thinking during your design process. You don't need to be an artist to sketch well, simply learning some of the basics can help to get your design started on the right foot.
Design is about the presentation of information for human consumption. This can come in many formats and one of the techniques that helps to bridge the gap between all of the great research and design you have created into getting this into a format that can be digested by your end user is the architecture of that information. From sitemaps on websites to navigations on mobile apps or taxonomies for back-end processes. The format will vary but the goal is the same, to elegantly architect your data so it is findable, usable and useful.
Wireframes are the blueprints of the final design presented to end users. We strip out a lot of the 'aesthetics' and focus primarily on the structure of pages / screens so we can get our information structured effectively and ultimately solve the initial user tasks that were identified earlier in the design process.
Prototyping is the stitching together of your wireframes into a format that can be interacted with. Typically used for usability testing, getting feedback from stakeholder or to simply test out an interaction before investing more heavily in its development. You will get an opportunity to practice prototyping on our fundamentals and advanced usability & wireframing projects.
You will demonstrate competency in communication by successfully transmitting your ideas, thinking processes and solution in a way that is easily understood by others. Your mentor will observe and assess your competency across a number of communication related skills including; Listening, Presence, Articulation and Inclusivity.
The best solutions are most often formed through the input of multiple people. In modern work environments, small team collaboration is an increasingly sought after skill by employers, as agile ways of working are adopted that bring together multiple disciplines around a unified challenge. You will get an opportunity to develop your interaction ability with others, teamwork & leadership and well as demonstrate your initiative and contribution to the wider group.
A tried and true skill for any professional is the ability to present your ideas to an audience and effectively transmit the intended message. You will have the opportunity to strengthen your presentation skills in front of a live company stakeholder at the conclusion of your project. You will be mentored to demonstrate an effective use of introductions and leaving your audience with a memorable conclusion/message. Along with guidance on structuring your ideas, how you engage with your audience and your onscreen presence when conducting your presentation.
Real-world projects can bring unexpected challenges and opportunities. Just like a real-world work environment, your capability for resourcefulness can go a long way to securing a successful career. Your mentor will guide you and assess you on your ability to demonstrate self-direction when required, problem solving, project management and your openess to learning from circumstances that arise. We focus on this to ensure that our graduates are equipped with the internal resourcefulness to excel in the workplace.
You will demonstrate empathy by listening to your end-users and stakeholders and appropriately translating their needs, motivations and pain points into your final recommendation solution. A number of important factors contribute your over empathy as a working professional. This includes compassion for your colleagues and customers, an openess to alternative ideas and ways of working, a curiousity to understand others on a deeper level and the social awareness to foresee the impacts of the work you contribute.
Agile behaviors consist of specific traits including self-reflection, resilience, creativity and a growth mindset. When brought together, these skills contribute to an individual who has the ability to stay agile in a changing work environment and a capacity to evolve to take advantage of opportunities for growth.
More from our students
ForPurposeCo UX ProjectOctober 2018
Mentor:Lisa HuckFormer UX Research Lead, Commonwealth Bank
In consultation with world-leading psychologists and leading UX hiring managers, Harness Projects has developed a world-first employability score-card for UX designers. This breaks down the exact areas of focus you need to ensure your employability in UX. Throughout all of our Harness Projects, our mentors will be assessing your performance and growth across a series of 36 UX technical skills and attitudinal strengths.
You will receive action plans and feedback for areas requiring focus. Over 100 UX hiring managers have mapped the capabilities we are assessing you on to real world salary ranges for Junior through to Senior UX designers.
I thoroughly enjoyed working on this course. It has expanded my mind and knowledge and I have grown as a person professionally and personally. The brief was definitely a challenging task, but with the help, guidance and encouragement of our mentor, it made me realise I wouldn't have had it any other way
I can’t speak highly enough of this course! It was a transformative experience that exceeded my expectations and set me up with the confidence and practical skills to apply for a Junior UX role, and that is exciting!
Lisa Jeanette Bentham
Great for those who want to get into UX - this is an excellent way to get hands on experience, working with a company on a real project. It is short but you’ll learn lots and quickly!