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IKEA

This brief will focus on helping IKEA customers live a more sustainable life, all part of IKEA’s 2030 circular economy goal.

This project is part of our UX Design Career Launcher course.

IKEA Project Page Logo                
  • Project starts14 October 2020
  • PrerequisitesMust have completed a Fundamentals project or equivalent work experience
  • Places remaining0
  • Project Duration7 weeks
  • Course Price This project is part of the Career Launcher UX Course

The Brief

IKEA is a Swedish-founded multinational group that designs and sells ready-to-assemble furniture, kitchen appliances and home accessories, among other useful goods and occasionally home services. It has been the world’s largest furniture retailer since at least 2008.

Today, IKEA’s overall ambition is to become people and planet positive, and to inspire and enable many people to live a better everyday life within the limits of the planet. To do this, IKEA are transforming into a circular business. The circular economy is a new way of looking at the relationship between consumers, products and the companies that create them.

Currently 85% of waste at IKEA stores is recycled. This brief focusses on designing a digital experience that can help bring awareness and instructions to staff members so that the remaining 15% waste is processed and recycled correctly.

  1. Design a digital experience that improves awareness around the recycling and waste management processes at IKEA stores
  2. Conduct 2 usability testing rounds to refine your solution and enhance the usability and engagement of your solution.

 

Your mentor will guide you every step of the way!

IKEA Project Brief

Meet Your Mentor

Ken Wong

Senior UX Designer | Qantas

Meet Your Mentor

Ken has over 17 years experience in UX design, most of which has focused on mobile strategy and design. As Head of UX at Fairfax Media, Ken received multiple Australian Mobile awards for his user centred, mobile led contribution to iconic Australian brands such as the Sydney Morning Herald (SMH),

Ken has over 17 years experience in UX design, most of which has focused on mobile strategy and design. As Head of UX at Fairfax Media, Ken received multiple Australian Mobile awards for his user centred, mobile led contribution to iconic Australian brands such as the Sydney Morning Herald (SMH), Domain, Good Food Guide and Realestate.com.au. Throughout his tenure, Ken’s leadership saw Fairfax double its UX capability and he was instrumental in the launch of key flagship products including the Domain mobile app, which many of us use every day.

Ken has a passion for tackling complex design challenges and turning these into experiences that feel second nature to consumers and it’s this drive that gets him out of bed every morning. This project is a unique opportunity to be mentored by one of Australia’s leading UX designers and we’re so excited to welcome Ken to the Harness Projects mentor team.

Where I’ve worked
  • Senior UX Designer at Qantas
  • Director & Founder of Red UX Agency
  • Head of UX at Fairfax, SMH, Domain
  • Acting Head of UX at Seek

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STUDENT OUTCOMES

Hear Natalia’s Story

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A Harness Project essentially allows you to jump straight into a real project with a real client to help solve a problem the company is facing. With a small group of 12 students and a mentor to guide you through each step of the way, you are left with real life experience by presenting a final solution to a problem and a portfolio piece that you are proud of!

mentor image

Natalia Mierzwa

UX Designer | Commonwealth Bank